Using Multi-Tune for FL5
Using Multi-Tune for FL5
How does one actually upload a second, third, etc. tune? I haven't been able to find any instructions for doing so, just how to switch between them.
JC
Re: Using Multi-Tune for FL5
There are not multiple uploads. Details on how multi-tune works can be found in the help file at: https://hondata.com/help/flashpro/multi_tune.htm
Re: Using Multi-Tune for FL5
I see, I was hoping you could have different fuel maps. I'm assuming the only way to go about that would be reflashing?
If not how would I go about that?
The main thing I'm after is making the car an easier daily. ie: one map to significantly reduce power and fuel consumption, and others that don't consider fuel and allow for slip on launches.
If not how would I go about that?
The main thing I'm after is making the car an easier daily. ie: one map to significantly reduce power and fuel consumption, and others that don't consider fuel and allow for slip on launches.
JC
Re: Using Multi-Tune for FL5
you can use these "Boost By Gear" maps to limit boost. You have 5 different slots where you can set the boost profile for each of the 6 gears, in 1000rpm increments (you have a total of 240 cells so you have a lot of control of what the engine will be doing). This, combined with a relaxed torque command setting for comfort mode should result in less power and less fuel consumption for "daily driving". At part throttle/cruise your lambdas should be 1.0 anyway so you're not likely going to be saving any fuel by switching between lambda curves.
Re: Using Multi-Tune for FL5
Let's say I were to add a "Valet tune" per se and limited boost to basically 0; I wouldn't encounter any issues, would I? I've used the car to teach my fiance how to drive stick and would like to do the same with a friend, but a limited power tune would've been a good ease-of-mind thing with her, lol.
JC
Re: Using Multi-Tune for FL5
You can zero out the boost.